Natural misprint is a demonstration of real life print-making imperfections via multiple post-physical and post-digital manipulations.
Inspired by wabi-sabi - a term for the appreciation of natural objects and processes articulating aesthetics traits (i.e. asymmetry, roughness); I designed a hybrid between analogue crafting and digital computation to explain how the natural world affects digital creations.
As the user interacts with this physical-digital interface setup of a screen printing process, data is passed through a device installed on the squeegee. This data then manipulates the artwork based on the user’s movement, which will eventually be printed out through a printer.
With intensive experimentations within different environments, this project aims to firstly encourages student to discover that digital design is beyond the screen and secondly present to everyone that accidental blemishes are attractive as well, thus we should learn to embrace imperfections.
"Colours are one of the first things we teach our children about the world."
We perceive colour when the different wavelengths composing white light are selectively interfered with by matter (absorbed, reflected, refracted, scattered, or diffracted) on their way to our eyes, or when a non-white distribution of light has been emitted.
This is a interface tool targeted specifically to young children, Kindergarteners, to learn more about colours. At this age they do not know about Photoshop or any softwares, thus this simple interface will be able to explore not only more about vision and how humans see colour, but also be exposed to the different colourful cultures (e.g. art movements, countries).
"Design the interface for the management of a fleet of autonomous vehicles."